Tuesday, 18 July 2017

Warhammer 9th Ed 1.053 out now!

This update changes the following:

  • Fixed bug so Stone Throwers now have correct range, 12-60".
  • Clarified that characters may fire multiple shots in a unit that fire single shots.
  • Clarified that models with the Multiple Shots rule armed with weapons that also have the multiple shots rule (such as bows) only use the highest number of shots, as well as ignore the penalty for firing Multiple Shots. This has no effect on Tomb Kings, but will affect units such as Waywatchers.

Wednesday, 21 June 2017

Just some info about the Update Order

Due to Warhammer: Total War 2 being out later this year which will contain both High Elves, Dark Elves and Lizardmen (and as such, probably some new background that can be added to their books), I will postpone the planned updates for these books (as well as Wood Elves, since I want all Elf books to be released shortly after another) and focus more on the main armies of the Old World for the time being. This means that after the release of Orcs & Goblins (most of the work is done, still has some background stuff to edit), I will focus on the Empire, and then either Dwarfs or Vampire Counts. Chaos will still have to wait as I'm waiting to see what GW has in store for Nurgle and Slaanesh, so I know how much material I have to make an expansion out of.

Thursday, 15 June 2017

Warhammer 9th Edition 1.052 out now!

Been a while without an update to the main rules as there has not been much requested to change. However, here are some of the suggested updates and bug fixed I have found during playtesting:
  • Shields only work against missile attacks to the unit's front, for infantry the save from shields is increased to 5+.
  • Clarified that Regeneration does not work on wounds caused due to Unstable.
  • Units may reform to have more ranks than files in order to pass between narrow terrain or units.
  • Bug fix: Wizards do not add their Wizard level to their dispel roll.
  • Ridden Monsters use the highest armour save value of either rider or mount, not a combination of both.
  • Renamed halberds to "polearms", which encompass all kinds of halberd-like weapons like Cathayan glaives, Nipponese Naginata, Bretonnia volgues etc. This will be updated in upcoming army books as well.

Download 

Thursday, 8 June 2017

Tomb Kings 9th Ed 1.0 and 8th Ed 1.01 out now!

Updated 14/6:
  • Fixed correct points value for chariots in 8th ed (48 pts).
  • Fixed correct points value for archers in 9th ed (8 pts).
  • Changed cost of Necrosphinx poison upgrade to 5 pts.

Been a pretty long time coming, but I finally finished the 9th ed version for the Tomb Kings book, along with bug fixes and several changes for the 8th Ed version.

Changelog:
  • Tomb Kings and Princes have +1W again (same as official rules).
  • Carrion 20 pts.
  • Chariots 48 pts.
  • Rare Monsters have same points costs as the official 8th ed book.
  • The restless dead can be used on the same unit several times per turn.
  • Clarified which special characters are Tomb Kings/Princes.
  • Removed scaly skin from Necropolis Knights (since they already had a 3+ save with LA, mounted and undead construct in 8th ed).
  • Necrosphinx have regained normal killing blow.
  • Sphinxes and Khemric Titans are back at T8.
  • Khemric Titan no longer have scaly skin.
  • Khalida has ASF again.
  • Fixed bugs with Sphinxes WS(4) and Necropolis Knights A(2).
  • Added scythes as an option to chariots. 
  • Chariot mounts have a 6+ save (5+ for the unit since the crew have LA).
  • Bastethi have ASF.

Download 


However, I have not be slacking off while you have been waiting for this update. I have finished most of the work on the High Elves book, (which is now being proof-read), finished editing all the material for Dark Elves, and finished most of the editing on Wood Elves. While I'm waiting for High Elves to be finished proofread, I've also been working on the Orcs and Goblins, which might be released before since they generally have less background written for them compared to High Elves. Regardless, you can probably expect a slew of books to be released with relatively short wait times in between them in the coming months.

Monday, 1 May 2017

Page under construction!

As you can see, the blog menu looks a bit different than usual. This is because I'm trying to implement the much needed dropdown menu with multiple submenus in order to make everything fit without being too cluttered. So far, I've managed to get the code to funktion, but there's still quite a lot of work that's needed before it's finished, so this is just a heads up that some links to certain downloads will be unavailable for the time being. I hope to have everything up and running again by tomorrow.

Edit: all the updated links are now up again. I've still to find a way to center both the menu and the submenu, but I have a friend who can hopefully look into it soon. Until then, you will find that the menu should now be a lot more easily navigable to find the book you want.

Edit 2: Menu is now in line with the rest of the website, so it looks like the old menu. Enjoy the new and improved browsing!

Monday, 24 April 2017

Tomb Kings 8th Ed out now!

Clocking in at 140 pages, this is the definitive tome about the Tomb Kings of Nehekhara, containing pretty much every official resource ever written about them. Once again, many thanks to Stefan Wolf who have been helping out with writing background for several of the new units and coming up with some of the new rules.

Download 


This book contains the following changes from the Ravening Hordes list:
  • New Special Unit: Bastethi (war beast/wizard unit, from WFRP)
  • New Special Unit: Ammut (MB)
  • New Special Unit: Tomb Barque (flying chariot, mentioned in the 8th ed BRB)
  • New Special Unit: Bone Thrower (bolt thrower, from Warmaster)
  • New Special Character: King Phar (from 6th ed TK)
  • New Special Character: Sehenesmet (from 6th ed WD)
  • New Special Character: Prince Tutankhanut (from 6th ed TK)
  • New Special Character: King Amanhotep (from Dreadfleet)
  • Settra is more expensive, but have regained a lot of magic item power from 6th ed.
  • Khalida now has Regen 4+, costs 290 pts.
  • Katep gives better regen to the unit he join, gains a bonus to raising dead models. His scroll now works like a dispel scroll, 340 pts.
  • Prince Apophas may re-roll his entombed beneath the sands roll.
  • Nekaph has the Blade of Mourning instead of flail of skulls, added vambraces of the sun and amulet of Neru, 160 pts.
  • Ramhotep 100 pts.
  • If the Hierophant is killed, another wizard may attempt to be the new hierophant by passing a Ld test.
  • Added Scorpion Armour to magic items.
  • Necropolis Knights can be emntombed beneath the sands.
  • Removed options for barding.
  • Ushabti no longer have a champion option (like other construct units), can instead take an Ushabti Ancient as a unit upgrade that give a blessing of your choice to the unit.

You may also notice that I changed the menu of the blog that divide each edition into three different categories based on each army's Alignment. This is because the number of books is getting to a point where it's just not possible to fit all of them under a single header. I'm currently working to find a way to fix it so it looks less cluttered in the future.

Ravening Hordes

This is a summary page of all current Ravening Hordes, until such a time where I can implement a proper sub-level dropdown menu. Unfortunately the current menu bar simply do not have the space to fit all the current headers, hence the Ravening Hordes lists will be posted here until further notice.

For newer players, "Ravening Hordes" is the name for army lists that currently do not have a finished army books. These "get-you-by" lists allow you to play the armies below with updated rules for both 8th and 9th Edition until I have the time to finish each army's complete book with background and art.

8th Ed Ravening Hordes:


9th Ed Ravening Hordes: